Four years modeling and scripting cars in Roblox Studio, plus a year of 3D modeling to push every panel line and headlight closer to the real thing.
Every car starts from real reference — proportions, lighting, and panel gaps first, driving feel second.
A classic Gulf-road favorite, rebuilt with clean body lines and the worn, practical character that makes it instantly recognizable.
A full front-end pass focused on getting the grille, LED signature, and bumper creases to read correctly under low light — the same low-angle garage lighting used to check real show cars.
Split-color paint over a lowered stance, with a reworked grille and DRL strip. Built to test how far material contrast can push a stock body shape.
Rebuilt the front fascia mesh from scratch to fix the stock proportions, then matched the badge, grille texture, and headlight geometry to reference.
A full-size Patrol build with the aggressive stance and bold front end the VTC version is known for.
A work-truck build with a proper bed, tough proportions, and the details that make it read as a real Gulf pickup.
A big, classic full-size sedan with the long body and presence that make the Caprice a Gulf favorite.
Roblox experiences where these builds actually run — drive them, park them in the garage, see the lighting in motion.
I'm T3B, an Arab developer who's spent the last four years building cars inside Roblox Studio — starting from stock bodies and pushing them until the proportions, lighting, and details hold up to a second look.
A year ago I picked up 3D modeling outside of Studio, which changed how I build: better reference discipline, cleaner topology, and a sharper eye for the small things — panel gaps, badge placement, how light catches a headlight lens.
Most of what I make ends up parked in the same garage scene you can see across this page, because that lighting is the fastest way to tell if a shape is actually working.